It'll be easier once we get more perks, more weapons, more time, and a test-map. It's up for the community to discover them and utilize them :D The weapons will each have their own special feel and mini-ability about them such as a hunting's double-barrel pushing the players back a little bit. TWI did mention they want combos to still be a thing (but not the same combos present in KF1. KF2 seems to be more refined than KF1 with less bugs. And most of them became well known YEARS after the game's release, mostly because TWI was still refining the weapon damage/zed health etc at the start. Many combos took advantage of small bugs in the code, such as counting a shot twice because it went through both head and body. They are not intentional KF1 mechanics they coded in. The counters/combos you are specifying were discovered by those that played the game way too much years after game's release.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |